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Services › Casino and Non-Casino Gaming › Gambling in Pubs and Clubs (Class 4)
Gaming machines in pubs and clubs (i.e. outside a casino) represent 'Class 4' gambling, which the Gambling Act 2003 classifies as high-risk, high-turnover gambling. Class 4 gambling may only be conducted by a corporate society and only to raise money for an authorised (e.g. community and non-commercial) purpose.
- Pokies in New Zealand: A guide to how the system works
- Licensing Criteria
- Authorised Purposes
- Current Regulations
- Class 4 Game Rules
- Class 4 Support Guidelines
- Class 4 Gambling Forms
- Venue Expenses
- Venue Payments System
- Venue Transfers
- Guide: Treatment of Class 4 gambling profits where exceptional circumstances have prevented its banking
- Guide to Procedure for Club Mergers
- The Role of Territorial Authorities
- Gambling Sector Consultation
- Compliance, Investigations and Audits
- Infringement Notices
- More Information
Online booklet, Pokie Proceeds: Building Strong Communities, tells the stories of organisations helped by pokie funding and gives tips on applying for grants
Pokies in New Zealand: A guide to how the system worksNew Zealand has a unique system that is set up to provide millions of dollars to the community from the money gambled on pokie machines in pubs and clubs.
This guide provides an overview of the latest figures, information about who does what, and how the different parts of the system are connected.
With a comprehensive frequently asked questions (FAQs) section, this guide provides easily accessible information about the gaming machine sector all in one place.
- Pokies in New Zealand: a guide to how the system works (PDF, 281KB)*
- Pokies in New Zealand: a guide to how the system works (DOCX, 181KB)*
Licensing CriteriaThe Gambling Act 2003 aims to control the growth of gambling. There are strict licensing criteria for organisations wanting to run gaming machines and for the venues at which those machines are operated.
The licensing criteria aim to:
- Prevent and minimise harm caused by gambling, including problem gambling
- Facilitate responsible gambling
- Ensure the integrity and fairness of games
- Ensure that money from gaming machines benefits the community
- Ensure that gaming machines operate at suitable venues
- Limit the opportunity for crime and dishonesty associated with gaming machines
- Ensure that gaming machines are run by responsible, accountable societies.
Licence ConditionsOperator's licences and venue licences issued or renewed are subject to licence conditions issued under the Gambling Act 2003. These conditions accompany and form part of the licence. Any corporate society must comply with the requirements set out in the licence conditions. Non-compliance will put the society's licence at risk.
Four Fact Sheets explain more about Class 4 licensing:
- Fact Sheet 6: Gambling Harm Prevention and Minimisation
- Fact Sheet 8: Schedule of Gambling Licensing and Compliance Fees
- Fact Sheet 11: Class 4 Licensing
- Fact Sheet 23: Class 4 Key Persons and Suitability
Financial ViabilityThe Department is currently reviewing its expectations in determining whether a Class 4 applicant's proposed gambling operation is "financially viable".
Authorised PurposesClass 4 corporate societies that are licensed to operate gaming machines must apply the net proceeds of the gaming operation to authorised purposes.
Authorised purposes are:
- charitable purposes
- non-commercial purposes that have community benefits
- promoting, controlling and conducting race meetings.
- Authorised Purpose Guidelines for Societies and Clubs
- Tips for Making Authorised Purpose Grants
- Examples of Authorised Purposes
- Information on Charitable Purposes for Operators and Grant Applicants
Current RegulationsRegulations have been made under the Gambling Act 2003 to help achieve the objectives of the Act. The following regulations apply to individuals and organisations that are authorised to operate gambling:
- Frequently asked questions (FAQs) about recent legislative and regulatory changes for gambling operators
- Harm Prevention Form and Gambling Harm Prevention and Minimisation Guidelines
- Exclusion Order Form and Exclusion Order (Problem Gamblers) Guidelines
- Internal Policy Guidelines for Harm Prevention, Harm Minimisation and Responsible Gambling
Class 4 Game RulesThe Gambling Act (Class 4) Game Rules govern the playing and participation in Class 4 gambling that utilises gaming machines outside of casinos and the systems, processes, information and documentation associated with particular games.
The current Gambling Act (Class 4) Game Rules 2016 came into effect on 10 June 2016:
- The Gambling Act (Class 4) Game Rules 2016 (PDF, 329KB)*
- The Gambling Act (Class 4) Game Rules 2016 (DOCX, 110KB)
AmendmentsPursuant to section 367 of the Gambling Act 2003, the following amendment to the Gambling Act (Class 4) Game Rules was prescribed on 31 May 2016. The amendment takes effect from 10 June 2016.
- Amendment to the Gambling Act (Class 4) Game Rules – Rules for Cash-In-Ticket-Out Systems (PDF, 232KB)*
- Amendment to the Gambling Act (Class 4) Game Rules – Rules for Cash-In-Ticket-Out Systems (DOC, 158KB)
Historical ReferenceThe following rules were in place prior to 7 March 2016 (use for historical reference only):
- Gambling Act (Class 4) Game Rules 2006 (PDF, 1.7M)*
- Gambling Act (Class 4) Game Rules 2004 (PDF, 200K)*.
Class 4 Support GuidelinesThese Support Guidelines are not mandatory. They were developed by class 4 sector representatives in collaboration with the Department to assist gaming machine operators with their operations. In particular, the Support Guidelines will help venue operators ensure their gaming machine float remains intact.
- Class 4 Support Guidelines for Gaming Machine Operations - July 2016 (PDF, 346KB)*
- Class 4 Support Guidelines for Gaming Machine Operations - July 2016 (DOCX, 45KB)
- Key Messages Following Gambling Commission Appeals
- Record Keeping for Gaming Operations
- Conference Expenses
Key Messages Following Gambling Commission AppealsThe following letter clarifies the Department's expectations in relation to actual, reasonable and necessary costs; minimising costs and maximising net proceeds; venue developments and enhancements; and a number of other issues following recent Gambling Commission appeals.
- Key Messages from The Southern Trust and The Trusts Charitable Foundation Gambling Commission Appeals 5 July 2010 (PDF, 111K)*
Record keeping for gambling operations (Clubs)The Department has created the example Record Keeping for Gaming Operations (Monthly) Spreadsheet.
All clubs are encouraged to use the spreadsheet, which will help to:
- easily identify funds available for Authorised Purposes each month
- monitor the percentage of distributed Authorised Purposes on a monthly basis
- understand the difference between Authorised Purposes and the Direct Costs of Gaming
- avoid over-distribution of Authorised Purposes
- complete the renewal application.
If you have any questions about using the spreadsheet, please contact Lance Daly, Team Leader Licensing Compliance: phone 09 362 7921 or email email@example.com
Conference ExpensesAll societies should consider these guidelines carefully before deciding whether to arrange a conference:
- Guidelines for Society Conference Expenses (PDF, 19K)*
Note: These Guidelines are currently under review in light of the Gambling Commission's comments in its decision in the appeal by The Trusts Charitable Foundation (TTCF) against the Secretary's suspension of its Class 4 operator's licence.
Societies should read the existing guidelines in light of the Gambling Commission's decision and should refer to the Key Messages from the Southern Trust (GC11/10) letter sent to societies on 5 July 2010.
Venue TransfersThe process for transferring gaming machines from one society to another changed with the implementation of the Electronic Monitoring System (EMS). View the step-by-step instructions:
Guide: Treatment of Class 4 gambling profits where exceptional circumstances have prevented its bankingSection 104(1) of the Gambling Act 2003 (the Act) requires a Class 4 venue manager to bank all gambling profits (GMP) directly into a dedicated account for gaming machine profits. On occasions an event such as a theft, robbery or a natural disaster may impact on the venue manager’s ability to bank GMP in accordance with the requirements under the Act.
The Department has introduced a policy which confirms that while the venue operator is responsible for ensuring all GMP is banked into the society’s account, there are some exceptional circumstances where we may agree to waive the requirement for the venue operator to bank:
- The portion of the insurance excess that relates specifically to GMP; or
- Some or all of the outstanding GMP (where the GMP has not been insured but legitimate attempts were made to do so).
- Guide: Treatment of Class 4 gambling profits where exceptional circumstances have prevented its banking (PDF, 210KB)*
- Guide: Treatment of Class 4 gambling profits where exceptional circumstances have prevented its banking (DOCX, 145KB)
Guide to Procedure for Club MergersSection 95 of the Gambling Act 2003 sets out a sequence of steps that must be taken by clubs that intend to merge under the section 95 procedure and wish to apply to the Minister for approval to operate up to 30 machines.
The Role of Territorial AuthoritiesThe Gambling Act allows for the growth of gambling to be controlled through territorial authorities.
Territorial authorities have introduced policies that can limit gaming machine numbers and they must agree to where gaming machines are placed in their districts. In this way the community can have input into gaming machine numbers and locations.
A corporate society must apply for territorial consent before it establishes new gaming machine venues and increases the number of machines that may be operated at existing venues.
- Gambits newsletter
- Gambling Statistics
- Gambling Press Releases
- Funding for Community Groups
- Sport, Gambling and Grants
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